![]() ![]() ![]() I think this will help reward the players that have been playing for ages/are really skilled but have only gotten 1-0 heirlooms. ![]() I also think that getting heirloom shards after completing the skin would be good too, maybe you get 75 for each legend or 50 so you can buy another skin, melee, or recolor after completing 2-3 legends skins I’ve already mapped out the challenges for most all legends if you’d like to know them but that’s just one example. So for example lifeline would get a new skin level if she gets x amount of knocks while reviving a teammate. It also rewards players that play a lot of one character by not only literally rewarding them for being good with them but being able to show others your skill through your skins level as well because as it stands the skin levels are only gated by time played with damage counters. this way this would keep the rarity of heirlooms but also give players initiative to actually play the game and give every player a good chance for an heirloom that’s not spending money. If this would be the case I think this event should happen yearly for each character after a certain threshold is met example: wattsons skin would be available on July 2 if you got 250 wins and 5k kills in the last 365 days(these are just fill in numbers). I think they should continue with heirloom skins I think it was a good idea and a cool concept, though I do believe it should reworkedĪn idea for a rework is that unlocking a mythic skin should be a quest, I think it would be really fun and immersive for each character to have their own little mission to unlock the skin similar to some of the season lore missions around season 5 and 6 for example maybe bloodhound goes back to the cave with the beast he killed or maybe octane visits where he met lifeline or where he blew his legs off etc. ![]()
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